Ako Ao Mariko: VR for Learning Te Reo
A project to develop an application, 'Ako Ao Mariko: VR for Learning Te Reo', which will be delivered on a smartphone using low-cost virtual reality (VR) headsets to present basic Māori language phrases in a range of contexts.
The main aim of the project was to:
- reduce learners' feelings of whakamā (anxiety) and low self-confidence in the learning of the Māori language
- identify and prioritise introductory te reo Māori learning outcomes that are fundamental for developing second language learner confidence
- design and implement VR activities with appropriate scaffolding in place to help second language learners achieve the learning outcomes in a safe environment
- facilitate workshops for Kaiako (teachers) in departments and institutions to support them in accessing the 'Ako Ao Mariko: VR for Learning Te Reo' app as an educational tool for personal professional learning and development.
The project methodology involved:
- developing the VR app
- holding 2-hour workshops to evaluate the project's impact
- participants completing scenarios and activities in the app
- participants completing a questionnaire survey on their experiences with the app
- monitoring the in-app logging of usage (e.g. how participants interact with the app, how long they spend answering questions, etc).