![virtual reality library design](/assets/Knowledge-centre/RHPF-c73-A-VR-tool-for-teaching-library-design/virtual-reality-library-design__FillWzY2MCw0NTBd.png)
PROJECT
A Virtual Reality Tool for Teaching Library Design
Supporting learners,
Educational outcomes,
Distance and flexible learning,
Teaching strategies
Information and Communications Technology
Status
Completed: 5 April 2019
Project Details
A project to develop a virtual reality tool for teaching library design. A collaboration of Victoria University of Wellington and The Open Polytechnic.
Aims:
The main aims of the project were to:
- develop, apply and evaluate a Reusable Learning Object, specifically a virtual reality (VR) teaching tool that can be used to teach library design
- assess students on the obstacles they identify using the tool and what they propose to do about them.
Methodology:
The project methodology involved:
- developing software for use in a library design course
- assessing students on their learning
- students using the first stage tool writing a report (as an assignment) on the obstacles they identify and what they propose to do about them.
Team
![victoria university](/assets/Organisation-logos/victoria-university__FillWzI1MCwyNTBd.png)
Philip Calvert
Project Leader
Victoria University of Wellington![open polytechnic](/assets/Organisation-logos/open-polytechnic__FillWzI1MCwyNTBd.png)
Alison Fields
The Open Polytechnic![victoria university](/assets/Organisation-logos/victoria-university__FillWzI1MCwyNTBd.png)
Dr Stephen Marshall
Victoria University of WellingtonStatus
Funding
$29,500.00 (excl GST)
$13,500.00
Regional Hub Project Fund
$16,000.00
Victoria University of Wellington and The Open Polytechnic
Key Findings
Findings:
- Students found the VR software to be easy to set up and use.
- Students felt using VR was novel and fun, and that it forced them into a different way of thinking about a problem than they might have done by learning from traditional sources such as text.
- The software is flexible and accessibility tests can be switched on and off for users.
- One problem that stood out was how many students reported feeling nausea, a common problem with Virtual Reality headsets.
Key Recommendations
Recommendations:
Further funding for software development could result in a more flexible tool for further use by interested organisations.
A report prepared by Philip Calvert.
(PDF, 706 KB, 24-pages).
- 5 April 2019
This video shows what the end-user can see on screen when using the VR Library design tool.
(YouTube, 720p, 01:46 mins)
- 17 May 2019