A Virtual Reality Tool for Teaching Library Design
A project to develop a virtual reality tool for teaching library design. A collaboration of Victoria University of Wellington and The Open Polytechnic.
The main aims of the project were to:
- develop, apply and evaluate a Reusable Learning Object, specifically a virtual reality (VR) teaching tool that can be used to teach library design
- assess students on the obstacles they identify using the tool and what they propose to do about them.
The project methodology involved:
- developing software for use in a library design course
- assessing students on their learning
- students using the first stage tool writing a report (as an assignment) on the obstacles they identify and what they propose to do about them.
Project LeaderVictoria University of Wellington
Alison FieldsThe Open Polytechnic
Dr Stephen MarshallVictoria University of Wellington
- Students found the VR software to be easy to set up and use.
- Students felt using VR was novel and fun, and that it forced them into a different way of thinking about a problem than they might have done by learning from traditional sources such as text.
- The software is flexible and accessibility tests can be switched on and off for users.
- One problem that stood out was how many students reported feeling nausea, a common problem with Virtual Reality headsets.
Further funding for software development could result in a more flexible tool for further use by interested organisations.
A report prepared by Philip Calvert.
(PDF, 706 KB, 24-pages).
- 5 April 2019