Mobile learning with location-aware, augmented-reality business games

This report describes the design and evaluation of a mobile business consulting game that can support contextual learning. The game was designed to provide a learning experience similar to a real world business consulting exercise that can be used by any group of learners using readily available mobile devices.

The open-source application is freely available at:  http://sourceforge.net/projects/mlearngame/.

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Background:

A project, completed in 2011, to create a mobile business consulting game that can support contextual learning, is freely available and is easy for both teachers and learners to use in any physical environment. A collaboration of Massey University and Auckland University of Technology.

Report prepared by David Parsons and Krassie Petrova.


Co-funded by the Ako Aotearoa Regional Hub Project Fund (RHPF)

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