Category Archives: Online learning

e-Learning in tertiary Education | Highlights from Ako Aotearoa supported research

This Synthesis report provides the outcomes from Ako Aotearoa projects engaging with the diverse implications of technology for New Zealand tertiary education. Continue reading →

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Delivering online courses through a collaboration of 6 TANZ Institutions using networked technology

Research to investigate the experiences of tutors, learners and institutions of the myLearn Network of Provision pilot. Continue reading →

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Reflective experiential learning

A one-year project that investigated supporting mechanisms for active video watching in order to improve students’ presentation skills. Continue reading →

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Supporting engagement during Active Video Watching with personalised nudges

A project that built on previous research of the AVW-Space – a controlled video-watching environment – to increase students’ presentation skills. Continue reading →

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Mobile learning with location-aware, augmented-reality business games

Research to create a mobile learning application for students that simulates a real-world business consulting exercise. Continue reading →

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The development of Massive Open Online Courses (MOOCs) in New Zealand

Research on the state of play of massive open online courses (MOOCs) development in the NZ tertiary education sector in 2014. Continue reading →

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Relevance and formative feedback enhance Learning in large classes

Research to improve students’ ability at and confidence in interpreting statutes and increase learner engagement. Continue reading →

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Virtual construction project management environment

Research to enhance educational outcomes for learners by creating a Virtual Construction Project Management Environment. Continue reading →

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Virtual field trips in tertiary science

A project to develop a virtual field trip (VFT) and interactive expert question-and-answer sessions for tertiary students in an introductory-level geology course (Environmental Geohazards) at the University of Canterbury. Continue reading →

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Software environments for scenario-based learning

Research to examine and compare the attributes of five software packages designed to support scenario-based learning. Continue reading →

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Situated-technology-enhanced learning through development of interactive eTextbooks on net tablets

Research to develop situated-technology-enhanced learning through the development of etextbooks on net tablets. Continue reading →

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Loops of literacy

Research investigating ways to use students’ online interactions to enhance their literacy and develop writing skills. Continue reading →

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Understanding and supporting organisational change in e-learning

Research to examine e-learning capabilities in the New Zealand tertiary sector and technology-driven institutional change management approaches, by applying the e-learning Maturity Model (eMM). Continue reading →

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The effectiveness of providing second language (L2) writers with on-line written corrective feedback

Research examining the extent to which second language writers benefit from written corrective feedback on their writing. Continue reading →

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Design and evaluation of a new web-based educational tool for systematic review authoring skills

Research to develop a web-based course for healthcare participants who perform systematic reviews of published literature. Continue reading →

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Demystifying the code: Delivering a fail-safe bridge for live programming

A project to create an interactive tool that is relevant and accessible to a wide range of students and teachers in introductory programming courses. Continue reading →

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Defining a new model and developing a user guide for open education

Research to investigate the potential benefits for teachers and learners of open educational practices using popular social media. Continue reading →

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A virtual reality tool for teaching library design

This report documents the development and evaluation of a virtual reality (VR) teaching tool that can be used to teach library design. Continue reading →

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Developing and implementing an evaluation process for organisational capability in technology enhanced programme development

Research into technology in learning benchmarking and developing sector capability in Tertiary Education Organisations. Continue reading →

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Developing the usefulness of reflective practice for professional development from within eLearning

Research investigating the usefulness of reflective practice within an eLearning environment. Continue reading →

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Engaging construction apprentices in the online environment

Research investigating the online learning experiences of Building and Construction Industry apprentices. Continue reading →

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Engaging first year university students in discipline-specific discourse through online writing projects

Research to determine how students’ digital literacy skills can be utilised to develop new discipline-specific literacy. Continue reading →

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ePosts: An introduction to effective online teaching

A resource created as a guide for new tertiary teachers and teachers new to eLearning. Continue reading →

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Ako Ao Mariko: VR for learning te Reo

Māori Mai ME is the world’s first developmental virtual reality app for learning te reo Māori. Continue reading →

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Advancing a digital strategy for learning and teaching te reo Māori

This report details a blended platform for the teaching and assessment of te reo Māori that enhances learner engagement and outcomes. Continue reading →

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